A guide to playing in the mines A creepy monster and a ghost Lobby at bottom of mines Fish in the aquatic floor Spikes in the lava floor A warning sign

What I Did For The Mines

Programming

Wrote 22 scripts and > 1900 critical lines of code to power the core mechanics

3D Modelling

Made 20 Low-Poly Models in Blender, and generated textures using Gemini

Level Design

Designed each level of the mines, and redesigned after recieving player feedback

Procedural Generation

Combined cellular automata with flood-fill region filtering and Blender modifiers to achieve performant, natural cave geometry