What I Did For The Mines
Programming
Wrote 22 scripts and > 1900 critical lines of code to power the core mechanics
3D Modelling
Made 20 Low-Poly Models in Blender, and generated textures using Gemini
Level Design
Designed each level of the mines, and redesigned after recieving player feedback
Procedural Generation
Combined cellular automata with flood-fill region filtering and Blender modifiers to achieve performant, natural cave geometry