Software Engineer &
Systems Architect.

Computer Science @ NYU. Specializing in high-performance systems, FinTech simulations, and LLM research.

// About Me

I am a developer driven by performance and efficiency. Whether it's architecting a custom C++ game engine or optimizing a Cython-based matching engine to sub-2µs latency, I enjoy solving complex problems at the intersection of hardware and software.

Currently, I am an AI Research Fellow at Handshake AI, focusing on LLM alignment and benchmarking. My background in Finance allows me to approach technical challenges with a unique perspective on cost-optimization and market dynamics.

Academic Background

New York University

B.S. Computer Science | Minor in Finance

GPA: 3.55/4.0

Dean's List 2024-2025

// Experience

AI Research Fellow

Handshake AI

Oct 2025 – Present

  • Evaluated production LLMs for enterprise clients, improving alignment and response quality.
  • Performed error-mode analysis and quality benchmarking of model outputs.
  • Maintained training data pipeline by reviewing error analyses from distributed contributors.

Software Engineering Intern (C#)

Mayflower Worlds

May 2025 – Aug 2025

  • Redesigned store backend using C# and PostgreSQL, increasing average revenue per paying user by 195%.
  • Implemented occlusion culling and lightmap baking to optimize performance, increasing FPS by 32%.
  • Automated marketing workflows with an AI auto-clipping strategy generating 100,000+ views.
  • Developed core gameplay functionalities and fixed 50+ networking bugs for VR.

Software Engineering Intern (Python)

Thai Informatic Systems

July 2022 – Aug 2022

  • Deployed a full-stack chatbot using JavaScript and Google Dialogflow.
  • Created a Python forecasting web-app with Matplotlib for data visualization.
  • Redesigned the frontend for a government website.

// Fun Projects

Ollama Market

Cython-based matching engine with 2µs latency. Uses local LLMs for real-time market commentary.

Cython Python Gemma-3

Suspicious Farming

Custom C++ game engine built with Raylib. Focused on memory efficiency and modular architecture.

C++ Raylib